Geometry Surface of OpenCascade BRep-卡核

Geometry Surface of OpenCascade BRep

Geometry Surface of OpenCascade BRep eryar@163.com 摘要Abstract:几何曲面是参数表示的曲面 ,在边界表示中其数据存在于BRep_TFace中,BRep_TFace中不仅包括了几何曲线,还包含用于显示的离...
OpenCASCADE BRep vs. OpenNURBS BRep-卡核

OpenCASCADE BRep vs. OpenNURBS BRep

OpenCASCADE BRep vs. OpenNURBS BRep eryar@163.com Abstract. BRep short for Boundary Representation. First give the definition of the BRep, then compare the BRep mode between OpenCA...
Representation Data in OpenCascade BRep-卡核

Representation Data in OpenCascade BRep

Representation Data in OpenCascade BRep eryar@163.com 摘要Abstract:现在的显示器大多数是光栅显示器,即可以看做一个像素的矩阵。在光栅显示器上显示的任何图形,实际上都是一些具有一种或...
OpenCASCADE Color Scale-卡核

OpenCASCADE Color Scale

OpenCASCADE Color Scale eryar@163.com Abstract. The color scale is a specialized label object that displays a color map and an accompanying numerical scale for color mapped or cont...
OPEN CASCADE编译视频-卡核

OPEN CASCADE编译视频

为了帮助OPEN CASCADE新手顺利编译OPEN CASCADE源码,特录制了一个视频, 有了这个视频,OPEN CASCADE的编译再也不麻烦啦!
OpenCascade Matrix-卡核

OpenCascade Matrix

OpenCascade Matrix eryar@163.com 摘要Abstract:本文对矩阵作简要介绍,并结合代码说明OpenCascade矩阵计算类的使用方法。  关键字Key Words:OpenCascade、Matrix、C++  一、引言I...
OpenCascade Primitives BRep - Sphere-卡核

OpenCascade Primitives BRep – Sphere

OpenCascade Primitives BRep - Sphere eryar@163.com Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associa...
OpenCASCADE点向圆柱面投影-卡核

OpenCASCADE点向圆柱面投影

OpenCASCADE点向圆柱面投影 eryar@163.com   OpenCASCADE的类Extrema_ExtPElS提供了点到基本曲面的投影计算功能,距离可能是最大值或是最小值。如下图所示的点到圆柱的投影会有两个投影点P...
Apply Newton Method to Find Extrema in OPEN CASCADE-卡核

Apply Newton Method to Find Extrema in OPEN CASCADE

Apply Newton Method to Find Extrema in OPEN CASCADE eryar@163.com Abstract. In calculus, Newton’s method is used for finding the roots of a function. In optimization, Newton’s me...
EasyMesh - A Two-Dimensional Quality Mesh Generator-卡核

EasyMesh – A Two-Dimensional Quality Mesh Generator

EasyMesh - A Two-Dimensional Quality Mesh Generator eryar@163.com Abstract. EasyMesh is developed by Bojan Niceno, it is a two-dimensional quality mesh generator. EasyMesh can...
AVEVA PDMS to 3ds Max - RvmTranslator6.0beta-卡核

AVEVA PDMS to 3ds Max – RvmTranslator6.0beta

AVEVA PDMS to 3ds Max - RvmTranslator6.0beta eryar@163.com RvmTranslato6.0 translate PDMS RVM to 3ds Max by MAXScript. The MAXScipt is like the PML of PDMS. MAXScript can be used a...
OpenCascade Ray Tracing Rendering-卡核

OpenCascade Ray Tracing Rendering

OpenCascade Ray Tracing Rendering eryar@163.com 摘要Abstract:OpenCascade6.7.0中引入了光线跟踪算法的实现。使用光线跟踪算法可实现高质量的渲染效果,且可以使用GPU提升渲染效率。  ...