AVEVA PDMS to 3ds Max - RvmTranslator6.0beta-卡核

AVEVA PDMS to 3ds Max – RvmTranslator6.0beta

AVEVA PDMS to 3ds Max - RvmTranslator6.0beta eryar@163.com RvmTranslato6.0 translate PDMS RVM to 3ds Max by MAXScript. The MAXScipt is like the PML of PDMS. MAXScript can be used a...
AVEVA PDMS Text Tool-卡核

AVEVA PDMS Text Tool

AVEVA PDMS Text Tool eryar@163.com 网上有个文字工具插件,可以在PDMS中创建三维的字母、数字,不过不能创建中文。所以开发一个小工具,可以在PDMS中创建任意文字,如下图所示:
OpenCASCADE Extended Data Exchange - XDE-卡核

OpenCASCADE Extended Data Exchange – XDE

OpenCASCADE Extended Data Exchange - XDE eryar@163.com Abstract. OpenCASCADE Data Exchange allows developing OCCT-Based applications that can interact with other CAD systems by wri...
AVEVA PDMS to DIALux-卡核

AVEVA PDMS to DIALux

AVEVA PDMS to DIALux eryar@163.com   Abstract. DIAL develops DIALux - the world\'s leading software for planning, calculation and visualisation of indoor and outdoor lighting....
OpenCASCADE STEP Color-卡核

OpenCASCADE STEP Color

OpenCASCADE STEP Color eryar@163.com   Abstract. STEP AP214的STEP中是带有颜色信息的,OCCT可以读取其中的颜色信息。本文介绍一种比官方XCAFDoc_ColorTool更方便的获取方法。 Key Word...
Representation Data in OpenCascade BRep-卡核

Representation Data in OpenCascade BRep

Representation Data in OpenCascade BRep eryar@163.com 摘要Abstract:现在的显示器大多数是光栅显示器,即可以看做一个像素的矩阵。在光栅显示器上显示的任何图形,实际上都是一些具有一种或...
Implementation Model Editor of AVEVA in OpenSceneGraph-卡核

Implementation Model Editor of AVEVA in OpenSceneGraph

Implementation Model Editor of AVEVA in OpenSceneGraph eryar@163.com 摘要Abstract:本文主要对工厂和海工设计软件AVEVA的交互方式进行详细介绍,对OpenSceneGraph中的人机交互工具拖拽器进...
OpenCascade Ray Tracing Rendering-卡核

OpenCascade Ray Tracing Rendering

OpenCascade Ray Tracing Rendering eryar@163.com 摘要Abstract:OpenCascade6.7.0中引入了光线跟踪算法的实现。使用光线跟踪算法可实现高质量的渲染效果,且可以使用GPU提升渲染效率。  ...
Surface Normal Vector in OpenCascade-卡核

Surface Normal Vector in OpenCascade

Surface Normal Vector in OpenCascade eryar@163.com 摘要Abstract:表面上某一点的法向量(Normal Vector)指的是在该点处与表面垂直的方向。对于平面,其上各点的法向是一样的,统一为这个平...
Surface Normal Averaging-卡核

Surface Normal Averaging

Surface Normal Averaging eryar@163.com 摘要Abstract:正确设置网格面上点的法向,对几何体在光照等情况下显示得更真实,这样就可以减少顶点数量,提高渲染速度。本文通过将OpenCascade中的形...
OpenCascade MeshVS Usage-卡核

OpenCascade MeshVS Usage

OpenCascade MeshVS Usage eryar@163.com Abstract. MeshVS means Mesh Visualization Service. It can be used to representation mesh in different style, such as colored stress patterns ...
Triangle - Delaunay Triangulator-卡核

Triangle – Delaunay Triangulator

Triangle - Delaunay Triangulator  eryar@163.com Abstract. Triangle is a 2D quality mesh generator and Delaunay triangulator. Triangle was created as part of the Quake project ...