opencascade code study

PBR in OCCT 3D Viewer-卡核

PBR in OCCT 3D Viewer

Forthcoming OCCT 7.5.0 release extends its real-time rendering engine with a PBR (physically-based rendering) mode. OCCT implements PBR metal-roughness material workflow described ...
OpenCascade Shape Representation in OpenSceneGraph-卡核

OpenCascade Shape Representation in OpenSceneGraph

OpenCascade Shape Representation in OpenSceneGraph eryar@163.com 摘要Abstract:本文通过程序实例,将OpenCascade中的拓朴数据(边、面)离散化后在OpenSceneGraph中进行显示。有了这些离散...
Hello Netgen-卡核

Hello Netgen

Hello Netgen eryar@163.com 摘要Abstract:本文主要介绍如何对下载的Netgen源码进行编译生成Netgen程序和程序开发所需要的库nglib。 关键字Key Words:Netgen, nglib, Mesh Generator, OpenCas...
Netgen mesh library : nglib-卡核

Netgen mesh library : nglib

Netgen mesh library : nglib eryar@163.com 摘要Abstract:本文主是对Netgen的库nglib的用法进行介绍。主要参考资料是Netgen用户指南。最后给出一个具体程序实例。  关键字Key Words:Net...
Construction of Primitives in Open Cascade-卡核

Construction of Primitives in Open Cascade

Construction of Primitives in Open Cascade eryar@163.com 一、创建基本图元 Making Primitives 将用到如下的类创建基本图元,包括长方体(Box)、楔形体(Wedge)、旋转体(Revol)等。这些类提供S...
OpenCascade Modeling Algorithms Boolean Operations-卡核

OpenCascade Modeling Algorithms Boolean Operations

Modeling Algorithms Boolean Operations of Opencascade eryar@163.com 布尔操作(Boolean Operations)是通过两个形状(S1,S2)的组合来生成新的形状。布尔操作有如下几种类型:  u 并...
OpenCascade Modeling Algorithms Fillets and Chamfers-卡核

OpenCascade Modeling Algorithms Fillets and Chamfers

Modeling Algorithms Fillets and Chamfers 造型算法——倒圆与倒角 eryar@163.com 一、倒圆Fillet Constructor 1. BRepFilletAPI_MakeFillet 使用类BRepFilletAPI_MakeFillet来为形状添加倒圆...
OpenCascade HLR for Pipe Model-卡核

OpenCascade HLR for Pipe Model

OpenCascade HLR for Pipe Model eryar@163.com 摘要Abstract:在工厂辅助设计(Plant Design)或船舶辅助设计(Ship Design)等CAD设计软件中建完模型后都会出安装图或制作图,这也是这类辅助...
Mesh Algorithm in OpenCascade-卡核

Mesh Algorithm in OpenCascade

Mesh Algorithm in OpenCascade eryar@163.com Abstract. Rendering a generic surface is a two steps process: first, computing the points that will form the mesh of the surface and the...
Delaunay Triangulation in OpenCascade-卡核

Delaunay Triangulation in OpenCascade

Delaunay Triangulation in OpenCascade eryar@163.com 摘要:本文简要介绍了Delaunay三角剖分的基础理论,并使用OpenCascade的三角剖分算法将边界BRep表示的几何体进行三角离散化后在OpenScene...
OpenCASCADE Make Primitives-Box-卡核

OpenCASCADE Make Primitives-Box

  OpenCASCADE Make Primitives-Box eryar@163.com Abstract. By making a simple box to demonstrate the BRep data structure of the OpenCASCADE. The construction method is differen...
OpenCASCADE Make Primitives-Sphere-卡核

OpenCASCADE Make Primitives-Sphere

OpenCASCADE Make Primitives-Sphere eryar@163.com Abstract. The sphere is the simplest topology shape of the BRep structure. But there are several import concept of the sphere edges...