OpenCascade Tcl vs. ACIS Scheme-卡核

OpenCascade Tcl vs. ACIS Scheme

OpenCascade Tcl vs. ACIS Scheme eryar@163.com 摘要Abstract:本文通过OpenCascade的Tcl/Tk和ACIS的Scheme的对比来说明脚本语言在程序中的重要作用。及通过在Tcl中实现自定义的命令来理解Draw...
Visual Studio Set Project Environment Variables-卡核

Visual Studio Set Project Environment Variables

Visual Studio Set Project Environment Variables eryar@163.com In Visual Studio you can specify changes to environment variables in the project settings. Open your project, go to Pr...
Introduction of Open CASCADE Foundation Classes-卡核

Introduction of Open CASCADE Foundation Classes

Open CASCADE Foundation Classes Open CASCADE基础类 eryar@163.com 一、简介 1. 基础类概述 Foundation Classes Overview 本文将对Open CASCADE中的基础类进行介绍及如何使用基础类。更多信...
OpenCascade Primitives BRep-Cylinder-卡核

OpenCascade Primitives BRep-Cylinder

OpenCascade Primitives BRep-Cylinder eryar@163.com Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associa...
OpenCASCADE 平面求交-卡核

OpenCASCADE 平面求交

OpenCASCADE 平面求交 eryar@163.com   OpenCASCADE提供了类IntAna_QuadQuadGeo用来计算两个二次曲面quadric(球面、圆柱面、圆锥面及平面,平面是二次曲面的特例)之间的交线。他们...
Function Set in OPEN CASCADE-卡核

Function Set in OPEN CASCADE

Function Set in OPEN CASCADE eryar@163.com Abstract. The common math algorithms library provides a C++ implementation of the most frequently used mathematical algorithms. These inc...
GLUT Trackball Demo-卡核

GLUT Trackball Demo

GLUT Trackball Demo eryar@163.com 1.Introduction 在三维场景中建立模型后,为了方便用户从各个角度观察模型,从而需要对三维视图进行控制。常见的视图交互控制方式有:Trackball控制器、飞行...
AVEVA PDMS Text Tool-卡核

AVEVA PDMS Text Tool

AVEVA PDMS Text Tool eryar@163.com 网上有个文字工具插件,可以在PDMS中创建三维的字母、数字,不过不能创建中文。所以开发一个小工具,可以在PDMS中创建任意文字,如下图所示:
Open Cascade DataExchange IGES-卡核

Open Cascade DataExchange IGES

Open Cascade DataExchange IGES eryar@163.com 摘要Abstract:本文结合OpenCascade和Initial Graphics Exchange Specification来对IGES格式进行详细说明,理解IGES格式的结构,进而方便对OpenC...
OpenCascade Draw Test Harness-卡核

OpenCascade Draw Test Harness

OpenCascade Draw Test Harness eryar@163.com Abstract. Draw is a command interpreter based on Tcl/Tk and a graphical system used to test and demonstrate OpenCascade modeling librari...
[转]C语言预处理命令详解-卡核

[转]C语言预处理命令详解

转载:https://www.cnblogs.com/clover-toeic/p/3851102.html 一  前言      预处理(或称预编译)是指在进行编译的第一遍扫描(词法扫描和语法分析)之前所作的工作。预处理指...
BRep Shapes Based on Tessellated Geometry-卡核

BRep Shapes Based on Tessellated Geometry

BRep Shapes Based on Tessellated Geometry eryar@163.com Key Words. BRep Shape, Tessellated Geometry, Mesh, STL 1. Introduction OCCT的TopoDS允许定义只包含显示数据的BRep体,如只...