几何造型器

几何造型系统是指能够定义、描述、生成几何模型,并能够进行交互编辑处理的系统称为几何造型系统。采用几何造型技术,可以将物体的形状及其各种属性存储在计算机内,形成该物体的几何模型。这样的几何模型是对原物体确切的数学表达,或对其某种状态的真实模拟。
OpenCascade Matrix-卡核

OpenCascade Matrix

OpenCascade Matrix eryar@163.com 摘要Abstract:本文对矩阵作简要介绍,并结合代码说明OpenCascade矩阵计算类的使用方法。  关键字Key Words:OpenCascade、Matrix、C++  一、引言I...
OpenCascade Primitives BRep - Sphere-卡核

OpenCascade Primitives BRep – Sphere

OpenCascade Primitives BRep - Sphere eryar@163.com Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associa...
OpenCASCADE点向圆柱面投影-卡核

OpenCASCADE点向圆柱面投影

OpenCASCADE点向圆柱面投影 eryar@163.com   OpenCASCADE的类Extrema_ExtPElS提供了点到基本曲面的投影计算功能,距离可能是最大值或是最小值。如下图所示的点到圆柱的投影会有两个投影点P...
Apply Newton Method to Find Extrema in OPEN CASCADE-卡核

Apply Newton Method to Find Extrema in OPEN CASCADE

Apply Newton Method to Find Extrema in OPEN CASCADE eryar@163.com Abstract. In calculus, Newton’s method is used for finding the roots of a function. In optimization, Newton’s me...
EasyMesh - A Two-Dimensional Quality Mesh Generator-卡核

EasyMesh – A Two-Dimensional Quality Mesh Generator

EasyMesh - A Two-Dimensional Quality Mesh Generator eryar@163.com Abstract. EasyMesh is developed by Bojan Niceno, it is a two-dimensional quality mesh generator. EasyMesh can...
AVEVA PDMS to 3ds Max - RvmTranslator6.0beta-卡核

AVEVA PDMS to 3ds Max – RvmTranslator6.0beta

AVEVA PDMS to 3ds Max - RvmTranslator6.0beta eryar@163.com RvmTranslato6.0 translate PDMS RVM to 3ds Max by MAXScript. The MAXScipt is like the PML of PDMS. MAXScript can be used a...
OpenCascade Ray Tracing Rendering-卡核

OpenCascade Ray Tracing Rendering

OpenCascade Ray Tracing Rendering eryar@163.com 摘要Abstract:OpenCascade6.7.0中引入了光线跟踪算法的实现。使用光线跟踪算法可实现高质量的渲染效果,且可以使用GPU提升渲染效率。  ...
追忆清华逝水年华 (之一)-卡核

追忆清华逝水年华 (之一)

公元2018年9月16日,清华大学计算机科学与技术系建系六十周年系庆,"贵系"1989级同学入学29周年纪念,将近三十年。往日如昨,那一年青春年少,英姿勃发,高举理想主义的大旗,一路高...
OpenCascade Shape Representation in OpenSceneGraph-卡核

OpenCascade Shape Representation in OpenSceneGraph

OpenCascade Shape Representation in OpenSceneGraph eryar@163.com 摘要Abstract:本文通过程序实例,将OpenCascade中的拓朴数据(边、面)离散化后在OpenSceneGraph中进行显示。有了这些离散...
Bounding Volume Hierarchy BVH in OpenCASCADE-卡核

Bounding Volume Hierarchy BVH in OpenCASCADE

Bounding Volume Hierarchy BVH in OpenCASCADE eryar@163.com Abstract. Bounding Volume Hierarchy(BVH) organizes geometric objects in the tree based on spatial relationships. Each nod...
OpenCASCADE构造一般曲面-卡核

OpenCASCADE构造一般曲面

OpenCASCADE构造一般曲面 eryar@163.com Abstract. 本文主要介绍常见的曲面如一般柱面(拉伸曲面)、旋转面在OpenCASCADE中的构造方法,由此思考一般放样算法的实现。 Key Words. Common Surfac...
Render OpenCascade Geometry Curves in OpenSceneGraph-卡核

Render OpenCascade Geometry Curves in OpenSceneGraph

在OpenSceneGraph中绘制OpenCascade的曲线 Render OpenCascade Geometry Curves in OpenSceneGraph eryar@163.com 摘要Abstract:本文简要说明OpenCascade中几何曲线的数据,并将这些几何...