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OpenCASCADE Root-Finding Algorithm
OpenCASCADE Root-Finding Algorithm eryar@163.com Abstract. A root-finding algorithm is a numerical method, or algorithm, for finding a value x such that f(x)=0, for a given functio...
OpenCASCADE Make Primitives-Sphere
OpenCASCADE Make Primitives-Sphere eryar@163.com Abstract. The sphere is the simplest topology shape of the BRep structure. But there are several import concept of the sphere edges...
OpenCASCADE 曲线向曲面投影
OpenCASCADE 曲线向曲面投影 eryar@163.com Abstract: Project a curve on a surface no matter the surface is a plane or BSpline Surface. The projected result curve are all BSpli...
Split Shape by Plane in OpenCASCADE
Split Shape by Plane in OpenCASCADE eryar@163.com Abstract. Sometimes you want to split a shape by plane or even split a shape by a B Spline surface, OpenCASCADE provide a feature ...
OpenCASCADE Customize Highlighting
OpenCASCADE Customize Highlighting eryar@163.com The traditional way of highlighting selected entity owners adopted by Open CASCADE Technology assumes that each entity owner...
Mesh Data Structure in OpenCascade
Mesh Data Structure in OpenCascade eryar@163.com 摘要Abstract:本文对网格数据结构作简要介绍,并结合使用OpenCascade中的数据结构,将网格数据在OpenSceneGraph中可视化。 关键字Key...
Split Shape by Plane in OpenCASCADE
Split Shape by Plane in OpenCASCADE eryar@163.com Abstract. Sometimes you want to split a shape by plane or even split a shape by a B Spline surface, OpenCASCADE provide a feature ...
清华笔记:计算共形几何讲义 (8)狭缝映射(Slit Map)的存在性
我们用较为初等的复变函数方法证明一种共形映射的存在性:狭缝映射(slit mapping)。如图所示,给定亏过为0的多连通曲面,存在共形映射将其映射到平面区域,每个边界的联通分支都被映成一条狭...
Visual Studio Set Project Environment Variables
Visual Studio Set Project Environment Variables eryar@163.com In Visual Studio you can specify changes to environment variables in the project settings. Open your project, go to Pr...
Introduction of Open CASCADE Foundation Classes
Open CASCADE Foundation Classes Open CASCADE基础类 eryar@163.com 一、简介 1. 基础类概述 Foundation Classes Overview 本文将对Open CASCADE中的基础类进行介绍及如何使用基础类。更多信...
OpenCascade Primitives BRep-Cylinder
OpenCascade Primitives BRep-Cylinder eryar@163.com Abstract. BRep is short for Boundary Representation. Boundary Representation gives a complete description of an object by associa...
OpenCASCADE 平面求交
OpenCASCADE 平面求交 eryar@163.com OpenCASCADE提供了类IntAna_QuadQuadGeo用来计算两个二次曲面quadric(球面、圆柱面、圆锥面及平面,平面是二次曲面的特例)之间的交线。他们...











